Kill Ratio started on a clean slate. The brief was simple: warm industrial halls, hard rounds, instant respawn — the feel of classic indoor deathmatch without dragging anyone else’s baggage along. Browser-native. Chunky. Ours.
First weeks were about getting something that actually frags: a rough test arena, a couple of weapons, movement that feels like a shooter, and enough multiplayer glue that two people can meet in the same room and shoot at each other. It is ugly in places. It works.
Screenshots below are straight from the localhost build — no mockups. Tap any image to enlarge.