Since Dev Log #1, Kill Ratio crossed from “it frags in a test room” to “it frags in arenas that regenerate.” Drop in, fight, die, come back somewhere new. Halls, decks, chokes, the occasional nasty floor — layouts that feel authored without being hand-placed every time.
Look-dev landed hard. Chunkier pixels, warm fixture pools in dim halls, rust that reads industrial instead of mush. The vitals HUD lives in the frame now — health, frags, ammo, weapon name — including a layout that still works on a phone held tall. Muzzle flash, splash, and a damage wash when you eat a rocket.
Cover crates finally look like cover. Slime glows; water sits in a real basin. Captures below are straight from today’s build. Tap any image to enlarge.