Since Dev Log #2, the push was less “prettier rooms” and more you can actually open it and play. Solo offline landed: load the client, land in an arena, move and shoot without waiting on a multiplayer host. When a server is around, multiplayer still wants it. When it isn’t, you still get a deathmatch-shaped demo.
The frame got sharper and quieter. Vitals stay chunky; the old on-screen clutter is gone. Loading is a dark void with a small K badge spinning in the corner — no VHS snow over the wait. Aim and look finally agree, which sounds boring until you’ve lived with “up is down” for a stretch.
Slime sits in a dug basin with a green glow; water uses the same idea without the burn. Cover in the mid of hub maps stays fightable. Captures below are offline solo from today’s build. Tap any image to enlarge.